Resources

Work out whether loyalty is worth it, before you buy any.

A calculator that runs on your own numbers, and a playbook built on what the research actually shows about why loyalty programmes get abandoned in this part of the world.

Guides

The practical stuff.

Short, specific, and written for someone who has a business to run. We would rather publish a few we keep current than forty we abandon.

In progress

Stamps or points, and how to choose

Stamps suit frequency and a single hero item. Points suit varied baskets and higher spend. Getting this wrong is the most common early mistake.

In the works
In progress

Getting your first hundred regulars

What actually works at the counter in the first sixty days, including the bits that feel awkward to ask and the scripts that make them less so.

In the works
Live

Common questions

What customers need to download, what you need at the counter, who owns the customer list, and what happens if you stop.

Read the FAQ

Or just try it for sixty days.

Reading about loyalty is slower than running one. Your first sixty days cost nothing.

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